OnCorpsePopulate
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnCorpsePopulate( NPCPlayer instance, NPCPlayerCorpse nPCPlayerCorpse )
{
Puts( "OnCorpsePopulate works!" );
}
Location
- NPCPlayer::CreateCorpse(BasePlayer/PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1<TriggerBase> triggersOnDeath, bool forceServerSide)
csharp
//---
if (!this.KeepCorpseClothingIntact || i != 1)
{
itemContainer.Clear();
}
}
object returnvar = Interface.CallHook("OnCorpsePopulate", this, nPCPlayerCorpse);
if (returnvar is BaseCorpse)
{
return (BaseCorpse)returnvar;
}
this.ApplyLoot(nPCPlayerCorpse);
//---