OnSignLocked
Usage
- No return behavior
Example Autogenerated
csharp
private void OnSignLocked( PhotoFrame instance, BasePlayer player )
{
Puts( "OnSignLocked works!" );
}csharp
private void OnSignLocked( Signage instance, BasePlayer player )
{
Puts( "OnSignLocked works!" );
}Location
- PhotoFrame::LockSign(BaseEntity.RPCMessage msg)
- Signage::LockSign(BaseEntity.RPCMessage msg)
csharp
//---
if (msg.player.CanInteract() && CanUpdateSign(msg.player))
{
SetFlag(Flags.Locked, b: true);
SendNetworkUpdate();
base.OwnerID = msg.player.userID;
Interface.CallHook("OnSignLocked", this, msg.player);
}
}csharp
//---
if (msg.player.CanInteract() && CanUpdateSign(msg.player))
{
SetFlag(Flags.Locked, b: true);
SendNetworkUpdate();
base.OwnerID = msg.player.userID;
Interface.CallHook("OnSignLocked", this, msg.player);
}
}