OnSignLocked
Usage
- No return behavior
Example Autogenerated
csharp
private void OnSignLocked( PhotoFrame instance, BasePlayer player )
{
Puts( "OnSignLocked works!" );
}
csharp
private void OnSignLocked( Signage instance, BasePlayer player )
{
Puts( "OnSignLocked works!" );
}
Location
- PhotoFrame::LockSign(BaseEntity/RPCMessage msg)
- Signage::LockSign(BaseEntity/RPCMessage msg)
csharp
//---
return;
}
base.SetFlag(BaseEntity.Flags.Locked, true, false, true);
base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
base.OwnerID = msg.player.userID;
Interface.CallHook("OnSignLocked", this, msg.player);
}
csharp
//---
return;
}
base.SetFlag(BaseEntity.Flags.Locked, true, false, true);
base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
base.OwnerID = msg.player.userID;
Interface.CallHook("OnSignLocked", this, msg.player);
}