OnDebrisSpawn
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnDebrisSpawn( DecayEntity instance, Vector3 localPos, Quaternion rot, bool dropToTerrain )
{
Puts( "OnDebrisSpawn works!" );
}
Location
- DecayEntity::SpawnDebris(UnityEngine.Vector3 localPos, UnityEngine.Quaternion rot, bool dropToTerrain)
csharp
private void SpawnDebris(Vector3 localPos, Quaternion rot, bool dropToTerrain)
{
if (Interface.CallHook("OnDebrisSpawn", this, localPos, rot, dropToTerrain) != null)
{
return;
}
Vector3 vector = base.transform.TransformPoint(localPos);
RaycastHit raycastHit;
//---