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OnPlayerLanded

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnPlayerLanded( BasePlayer instance, float num )
{
    Puts( "OnPlayerLanded works!" );
}

Location

  • BasePlayer::ApplyFallDamageFromVelocity(float velocity)
csharp
//---
	base.Hurt(num2, Rust.DamageType.Fall, null, true);
	if (num2 > 20f && this.fallDamageEffect.isValid)
	{
		Effect.server.Run(this.fallDamageEffect.resourcePath, base.transform.position, Vector3.zero, null, false, null);
	}
	Interface.CallHook("OnPlayerLanded", this, num);
}

Released under the MIT License.