OnPlayerInput
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnPlayerInput( BasePlayer instance, InputState serverInput )
{
Puts( "OnPlayerInput works!" );
}
Location
- BasePlayer::OnReceiveTick(PlayerTick msg, bool wasPlayerStalled)
csharp
//---
}
if (this.serverInput.current.buttons != this.serverInput.previous.buttons)
{
this.ResetInputIdleTime();
}
if (Interface.CallHook("OnPlayerInput", this, this.serverInput) != null)
{
return;
}
if (this.IsReceivingSnapshot)
{
//---