OnEntityDismounted
Usage
- No return behavior
Example Autogenerated
csharp
private void OnEntityDismounted( BaseMountable instance, BasePlayer player )
{
Puts( "OnEntityDismounted works!" );
}Location
- BaseMountable::DismountPlayer(BasePlayer player, bool lite)
- BaseMountable::DismountPlayer(BasePlayer player, bool lite)
csharp
//---
if (baseVehicle != null)
{
baseVehicle.PlayerDismounted(player, this);
}
OnPlayerDismounted(player);
Interface.CallHook("OnEntityDismounted", this, player);
return;
}
if (!GetDismountPosition(player, out var res) || Distance(res) > 10f)
{
if (baseVehicle != null)
//---csharp
//---
if (baseVehicle != null)
{
baseVehicle.PlayerDismounted(player, this);
}
OnPlayerDismounted(player);
Interface.CallHook("OnEntityDismounted", this, player);
return;
}
if (!GetDismountPosition(player, out var res) || Distance(res) > 10f)
{
if (baseVehicle != null)
//---