OnSteamInventoryUpdated
Usage
- No return behavior
Example Autogenerated
csharp
private void OnSteamInventoryUpdated( SteamInventory steamInventory )
{
Puts( "OnSteamInventoryUpdated works!" );
}
Location
- SteamInventory/<UpdateSteamInventory>d__3::MoveNext()
csharp
//---
Debug.LogWarning(string.Format("UpdateSteamPlayer: inventory belongs to someone else (userID={0})", steamInventory.baseEntity.userID.Get()));
}
else if (steamInventory.gameObject)
{
steamInventory.Items = result.Items.ToArray<IPlayerItem>();
Interface.CallHook("OnSteamInventoryUpdated", steamInventory);
result.Dispose();
}
}
catch (Exception exception)
{
//---