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OnSteamInventoryUpdated

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnSteamInventoryUpdated( SteamInventory steamInventory )
{
    Puts( "OnSteamInventoryUpdated works!" );
}

Location

  • SteamInventory/<UpdateSteamInventory>d__3::MoveNext()
csharp
//---
			Debug.LogWarning(string.Format("UpdateSteamPlayer: inventory belongs to someone else (userID={0})", steamInventory.baseEntity.userID.Get()));
		}
		else if (steamInventory.gameObject)
		{
			steamInventory.Items = result.Items.ToArray<IPlayerItem>();
			Interface.CallHook("OnSteamInventoryUpdated", steamInventory);
			result.Dispose();
		}
	}
	catch (Exception exception)
	{
//---

Released under the MIT License.