OnQuarryToggle
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnQuarryToggle( MiningQuarry miningQuarry, BasePlayer player )
{
Puts( "OnQuarryToggle works!" );
return null;
}Location
- EngineSwitch::StartEngine(BaseEntity.RPCMessage msg)
- EngineSwitch::StopEngine(BaseEntity.RPCMessage msg)
csharp
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
public void StartEngine(RPCMessage msg)
{
MiningQuarry miningQuarry = GetParentEntity() as MiningQuarry;
if ((bool)miningQuarry && Interface.CallHook("OnQuarryToggle", miningQuarry, msg.player) == null)
{
miningQuarry.EngineSwitch(isOn: true);
Interface.CallHook("OnQuarryToggled", miningQuarry, msg.player);
}
}csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
public void StopEngine(RPCMessage msg)
{
MiningQuarry miningQuarry = GetParentEntity() as MiningQuarry;
if ((bool)miningQuarry && Interface.CallHook("OnQuarryToggle", miningQuarry, msg.player) == null)
{
miningQuarry.EngineSwitch(isOn: false);
Interface.CallHook("OnQuarryToggled", miningQuarry, msg.player);
}
}