OnQuarryToggle
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnQuarryToggle( MiningQuarry miningQuarry, BasePlayer player )
{
Puts( "OnQuarryToggle works!" );
}
Location
- EngineSwitch::StartEngine(BaseEntity/RPCMessage msg)
- EngineSwitch::StopEngine(BaseEntity/RPCMessage msg)
csharp
//---
public void StartEngine(BaseEntity.RPCMessage msg)
{
MiningQuarry miningQuarry = base.GetParentEntity() as MiningQuarry;
if (miningQuarry)
{
if (Interface.CallHook("OnQuarryToggle", miningQuarry, msg.player) != null)
{
return;
}
miningQuarry.EngineSwitch(true);
}
//---
csharp
//---
public void StopEngine(BaseEntity.RPCMessage msg)
{
MiningQuarry miningQuarry = base.GetParentEntity() as MiningQuarry;
if (miningQuarry)
{
if (Interface.CallHook("OnQuarryToggle", miningQuarry, msg.player) != null)
{
return;
}
miningQuarry.EngineSwitch(false);
}
//---