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OnTurretAssign

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnTurretAssign( AutoTurret instance, ulong num, BasePlayer player )
{
    Puts( "OnTurretAssign works!" );
    return null;
}

Location

  • AutoTurret::AssignToFriend(BaseEntity.RPCMessage msg)
csharp
//---
public void AssignToFriend(RPCMessage msg)
{
	if (!AtMaxAuthCapacity() && !(msg.player == null) && msg.player.CanInteract() && CanChangeSettings(msg.player))
	{
		ulong num = msg.read.UInt64();
		if (num != 0L && !IsAuthed(num) && Interface.CallHook("OnTurretAssign", this, num, msg.player) == null)
		{
			Facepunch.Rust.Analytics.Azure.OnEntityAuthChanged(this, msg.player, authorizedPlayers, "added", num);
			authorizedPlayers.Add(num);
			UpdateMaxAuthCapacity();
			SendNetworkUpdate();
//---

Released under the MIT License.