OnTurretAssign
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTurretAssign( AutoTurret instance, ulong num, BasePlayer player )
{
Puts( "OnTurretAssign works!" );
return null;
}Location
- AutoTurret::AssignToFriend(BaseEntity.RPCMessage msg)
csharp
//---
public void AssignToFriend(RPCMessage msg)
{
if (!AtMaxAuthCapacity() && !(msg.player == null) && msg.player.CanInteract() && CanChangeSettings(msg.player))
{
ulong num = msg.read.UInt64();
if (num != 0L && !IsAuthed(num) && Interface.CallHook("OnTurretAssign", this, num, msg.player) == null)
{
Facepunch.Rust.Analytics.Azure.OnEntityAuthChanged(this, msg.player, authorizedPlayers, "added", num);
authorizedPlayers.Add(num);
UpdateMaxAuthCapacity();
SendNetworkUpdate();
//---