OnTurretAssign
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTurretAssign( AutoTurret instance, ulong num, BasePlayer player )
{
Puts( "OnTurretAssign works!" );
}Location
- AutoTurret::AssignToFriend(BaseEntity/RPCMessage msg)
csharp
//---
ulong num = msg.read.UInt64();
if (num == 0uL || this.IsAuthed(num))
{
return;
}
if (Interface.CallHook("OnTurretAssign", this, num, msg.player) != null)
{
return;
}
Facepunch.Rust.Analytics.Azure.OnEntityAuthChanged(this, msg.player, this.authorizedPlayers, "added", num);
this.authorizedPlayers.Add(num);
//---