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OnTurretAssign

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnTurretAssign( AutoTurret instance, ulong num, BasePlayer player )
{
    Puts( "OnTurretAssign works!" );
}

Location

  • AutoTurret::AssignToFriend(BaseEntity/RPCMessage msg)
csharp
//---
	ulong num = msg.read.UInt64();
	if (num == 0uL || this.IsAuthed(num))
	{
		return;
	}
	if (Interface.CallHook("OnTurretAssign", this, num, msg.player) != null)
	{
		return;
	}
	string username = BasePlayer.SanitizePlayerNameString(msg.read.String(256, false), num);
	PlayerNameID playerNameID = new PlayerNameID();
//---

Released under the MIT License.