OnVehicleLockRequest
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnVehicleLockRequest( ModularCarGarage instance, BasePlayer player, string text )
{
Puts( "OnVehicleLockRequest works!" );
}
Location
- ModularCarGarage::RPC_RequestAddLock(BaseEntity/RPCMessage msg)
csharp
//---
if (player == null)
{
return;
}
string text = msg.read.String(256, false);
if (Interface.CallHook("OnVehicleLockRequest", this, player, text) != null)
{
return;
}
ItemAmount itemAmount = this.lockResourceCost;
if ((float)player.inventory.GetAmount(itemAmount.itemDef.itemid) >= itemAmount.amount && this.carOccupant.CarLock.TryAddALock(text, player.userID))
//---