OnNpcConversationResponded
Usage
- No return behavior
Example Autogenerated
csharp
private void OnNpcConversationResponded( NPCTalking instance, BasePlayer player, ConversationData conversationFor, ResponseNode responseNode )
{
Puts( "OnNpcConversationResponded works!" );
}
Location
- NPCTalking::Server_ResponsePressed(BaseEntity/RPCMessage msg)
csharp
//---
this.ForceEndConversation(player);
return;
}
this.ForceSpeechNode(player, speechNodeIndex);
}
Interface.CallHook("OnNpcConversationResponded", this, player, conversationFor, responseNode);
}