OnNpcConversationResponded
Usage
- No return behavior
Example Autogenerated
csharp
private void OnNpcConversationResponded( NPCTalking instance, BasePlayer ply, ConversationData conversation, ConversationData.AbstractSpeechNodeData speechNode, int responseIndex )
{
Puts( "OnNpcConversationResponded works!" );
}Location
- NPCTalking::HandleResponse(BasePlayer ply, int speechNodeIndex, int responseIndex, uint previewingMissionId, uint selectedMissionId, NetworkableId selectedAnimalId)
csharp
//---
{
return;
}
}
ConversationHost.ShowNextSpeechNode(ply, conversation, resultingNodeGuid);
Interface.CallHook("OnNpcConversationResponded", this, ply, conversation, speechNode, responseIndex);
}