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OnNpcConversationResponded ​

Usage ​

  • No return behavior

Example Autogenerated ​

csharp
private void OnNpcConversationResponded( NPCTalking instance, BasePlayer player, ConversationData conversationFor, ConversationData.ResponseNode responseNode )
{
    Puts( "OnNpcConversationResponded works!" );
}

Location ​

  • NPCTalking::Server_ResponsePressed(BaseEntity.RPCMessage msg)
csharp
//---
	{
		ForceEndConversation(player);
		return;
	}
	ForceSpeechNode(player, conversationFor, nodeIndex);
	Interface.CallHook("OnNpcConversationResponded", this, player, conversationFor, responseNode);
}

Released under the MIT License.