OnNpcConversationResponded
Usage
- No return behavior
Example Autogenerated
csharp
private void OnNpcConversationResponded( NPCTalking instance, BasePlayer player, ConversationData conversationFor, ConversationData.ResponseNode responseNode )
{
Puts( "OnNpcConversationResponded works!" );
}Location
- NPCTalking::Server_ResponsePressed(BaseEntity.RPCMessage msg)
csharp
//---
{
ForceEndConversation(player);
return;
}
ForceSpeechNode(player, conversationFor, nodeIndex);
Interface.CallHook("OnNpcConversationResponded", this, player, conversationFor, responseNode);
}