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OnEntitySpawned

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnEntitySpawned( BaseNetworkable instance )
{
    Puts( "OnEntitySpawned works!" );
}

Location

  • BaseNetworkable::Spawn()
csharp
//---
	ServerInit();
	PostInitShared();
	UpdateNetworkGroup();
	ServerInitPostNetworkGroupAssign();
	isSpawned = true;
	Interface.CallHook("OnEntitySpawned", this);
	SendNetworkUpdateImmediate();
	Invoke(SendGlobalNetworkUpdate, 0f);
	if (Rust.Application.isLoading && !Rust.Application.isLoadingSave)
	{
		base.gameObject.SendOnSendNetworkUpdate(this as BaseEntity);
//---

Released under the MIT License.