OnTimedExplosiveExplode
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTimedExplosiveExplode( TimedExplosive instance, Vector3 explosionFxPos )
{
Puts( "OnTimedExplosiveExplode works!" );
}
Location
- TimedExplosive::Explode(UnityEngine.Vector3 explosionFxPos)
csharp
//---
{
Effect.server.Run(this.watersurfaceExplosionEffect.resourcePath, explosionFxPos.WithY(waterInfo.surfaceLevel), this.GetExplosionNormal(), null, true, null);
}
if (this.damageTypes.Count > 0)
{
if (Interface.CallHook("OnTimedExplosiveExplode", this, explosionFxPos) != null)
{
return;
}
Vector3 vector2 = this.ExplosionCenter();
if (this.onlyDamageParent)
//---