CanMannequinChangePose
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object CanMannequinChangePose( Mannequin instance, BasePlayer player )
{
Puts( "CanMannequinChangePose works!" );
return null;
}Location
- Mannequin::Server_ChangePose(BaseEntity.RPCMessage msg)
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
[RPC_Server.CallsPerSecond(5uL)]
private void Server_ChangePose(RPCMessage msg)
{
if (!(msg.player == null) && msg.player.CanBuild(cached: true) && Interface.CallHook("CanMannequinChangePose", this, msg.player) == null)
{
int num = PoseIndex + 1;
if (num >= AvailablePoses.Length)
{
num = 0;
//---