CanMannequinChangePose
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void CanMannequinChangePose( Mannequin instance, BasePlayer player )
{
Puts( "CanMannequinChangePose works!" );
}
Location
- Mannequin::Server_ChangePose(BaseEntity/RPCMessage msg)
csharp
//---
{
if (msg.player == null || !msg.player.CanBuild(true, 1f))
{
return;
}
if (Interface.CallHook("CanMannequinChangePose", this, msg.player) != null)
{
return;
}
int num = this.PoseIndex + 1;
if (num >= this.AvailablePoses.Length)
//---