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CanMannequinChangePose

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object CanMannequinChangePose( Mannequin instance, BasePlayer player )
{
    Puts( "CanMannequinChangePose works!" );
    return null;
}

Location

  • Mannequin::Server_ChangePose(BaseEntity.RPCMessage msg)
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
[RPC_Server.CallsPerSecond(5uL)]
private void Server_ChangePose(RPCMessage msg)
{
	if (!(msg.player == null) && msg.player.CanBuild(cached: true) && Interface.CallHook("CanMannequinChangePose", this, msg.player) == null)
	{
		int num = PoseIndex + 1;
		if (num >= AvailablePoses.Length)
		{
			num = 0;
//---

Released under the MIT License.