Skip to content

CanMannequinChangePose

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void CanMannequinChangePose( Mannequin instance, BasePlayer player )
{
    Puts( "CanMannequinChangePose works!" );
}

Location

  • Mannequin::Server_ChangePose(BaseEntity/RPCMessage msg)
csharp
//---
{
	if (msg.player == null || !msg.player.CanBuild(true, 1f))
	{
		return;
	}
	if (Interface.CallHook("CanMannequinChangePose", this, msg.player) != null)
	{
		return;
	}
	int num = this.PoseIndex + 1;
	if (num >= this.AvailablePoses.Length)
//---

Released under the MIT License.