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OnEntityBuilt

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnEntityBuilt( Planner instance, GameObject result )
{
    Puts( "OnEntityBuilt works!" );
}

Location

  • Planner::DoBuild(Construction/Target target, Construction component)
csharp
//---
		}
		ConstructionErrors.Log(ownerPlayer, Construction.lastPlacementErrorDebug);
	}
	if (gameObject != null)
	{
		Interface.CallHook("OnEntityBuilt", this, gameObject);
		Deployable deployable = this.GetDeployable();
		BaseEntity baseEntity = gameObject.ToBaseEntity(false);
		if (baseEntity != null && deployable != null)
		{
			if (this.ShouldParent(target.entity, deployable))
//---

Released under the MIT License.