OnPoweredLightsPointAdd
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnPoweredLightsPointAdd( PoweredLightsDeployer instance, BasePlayer player, Vector3 vector, Vector3 vector2 )
{
Puts( "OnPoweredLightsPointAdd works!" );
}
Location
- PoweredLightsDeployer::AddPoint(BaseEntity/RPCMessage msg)
csharp
//---
}
if (!this.CheckValidPlacement(vector, 0.1f, 10551297))
{
return;
}
if (Interface.CallHook("OnPoweredLightsPointAdd", this, player, vector, vector2) != null)
{
return;
}
int num;
if (this.active == null)
//---