OnTerrainCreate
Usage
- No return behavior
Example Autogenerated
csharp
private void OnTerrainCreate( TerrainGenerator instance )
{
Puts( "OnTerrainCreate works!" );
}Location
- TerrainGenerator::CreateTerrain(int heightmapResolution, int alphamapResolution)
csharp
public GameObject CreateTerrain(int heightmapResolution, int alphamapResolution)
{
Interface.CallHook("OnTerrainCreate", this);
TerrainData terrainData = new TerrainData();
terrainData.baseMapResolution = TerrainGenerator.GetBaseMapRes();
terrainData.heightmapResolution = heightmapResolution;
terrainData.alphamapResolution = alphamapResolution;
terrainData.size = new Vector3(World.Size, 1000f, World.Size);
//---