OnShopAcceptClick
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnShopAcceptClick( ShopFront instance, BasePlayer player )
{
Puts( "OnShopAcceptClick works!" );
return null;
}Location
- ShopFront::AcceptClicked(BaseEntity.RPCMessage msg)
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void AcceptClicked(RPCMessage msg)
{
if (IsTradingPlayer(msg.player) && !(vendorPlayer == null) && !(customerPlayer == null) && Interface.CallHook("OnShopAcceptClick", this, msg.player) == null)
{
if (IsPlayerVendor(msg.player))
{
SetFlag(Flags.Reserved1, b: true);
vendorInventory.SetLocked(isLocked: true);
//---