OnStructureRepair
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnStructureRepair( BaseCombatEntity instance, BasePlayer player )
{
Puts( "OnStructureRepair works!" );
}
Location
- BaseCombatEntity::DoRepair(BasePlayer player)
csharp
//---
BasePlayer player = player2;
if (!this.repair.enabled)
{
return;
}
if (Interface.CallHook("OnStructureRepair", this, player2) != null)
{
return;
}
float num = 30f;
if (player.IsInCreativeMode && Creative.freeRepair)
//---