OnPlayerColliderEnable
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPlayerColliderEnable( BasePlayer instance, UnityEngine.CapsuleCollider playerCollider )
{
Puts( "OnPlayerColliderEnable works!" );
return null;
}Location
- BasePlayer::EnablePlayerCollider()
csharp
public void EnablePlayerCollider()
{
if (!playerCollider.enabled && Interface.CallHook("OnPlayerColliderEnable", this, playerCollider) == null && !(base.isServer & isInvisible))
{
RefreshColliderSize(forced: true);
playerCollider.enabled = true;
}
}