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OnPlayerColliderEnable

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnPlayerColliderEnable( BasePlayer instance, UnityEngine.CapsuleCollider playerCollider )
{
    Puts( "OnPlayerColliderEnable works!" );
    return null;
}

Location

  • BasePlayer::EnablePlayerCollider()
csharp
public void EnablePlayerCollider()
{
	if (!playerCollider.enabled && Interface.CallHook("OnPlayerColliderEnable", this, playerCollider) == null && !(base.isServer & isInvisible))
	{
		RefreshColliderSize(forced: true);
		playerCollider.enabled = true;
	}
}

Released under the MIT License.