OnPlayerColliderEnable
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnPlayerColliderEnable( BasePlayer instance, CapsuleCollider playerCollider )
{
Puts( "OnPlayerColliderEnable works!" );
}
Location
- BasePlayer::EnablePlayerCollider()
csharp
//---
{
if (this.playerCollider.enabled)
{
return;
}
if (Interface.CallHook("OnPlayerColliderEnable", this, this.playerCollider) != null)
{
return;
}
if (base.isServer & this.isInvisible)
{
//---