OnTechTreeNodeUnlock
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTechTreeNodeUnlock( Workbench instance, TechTreeData.NodeInstance byID, BasePlayer player )
{
Puts( "OnTechTreeNodeUnlock works!" );
return null;
}Location
- Workbench::RPC_TechTreeUnlock(BaseEntity.RPCMessage msg)
csharp
//---
{
Debug.Log("Node for unlock not found :" + id);
}
else
{
if (Interface.CallHook("OnTechTreeNodeUnlock", this, byID, player) != null)
{
return;
}
int itemid = ItemManager.FindItemDefinition("scrap").itemid;
int amount = player.inventory.GetAmount(itemid);
//---