OnTechTreeNodeUnlock
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnTechTreeNodeUnlock( Workbench instance, NodeInstance byID, BasePlayer player )
{
Puts( "OnTechTreeNodeUnlock works!" );
}
Location
- Workbench::RPC_TechTreeUnlock(BaseEntity/RPCMessage msg)
csharp
//---
Debug.Log("Player unlocked group :" + byID.groupName);
return;
}
if (byID.itemDef != null)
{
if (Interface.CallHook("OnTechTreeNodeUnlock", this, byID, player) != null)
{
return;
}
int num2;
int num = Workbench.ScrapForResearch(byID.itemDef, techTreeForLevel.techTreeLevel, out num2);
//---