Skip to content

OnTechTreeNodeUnlock

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnTechTreeNodeUnlock( Workbench instance, NodeInstance byID, BasePlayer player )
{
    Puts( "OnTechTreeNodeUnlock works!" );
    return null;
}

Location

  • Workbench::RPC_TechTreeUnlock(BaseEntity/RPCMessage msg)
csharp
//---
	if (byID == null)
	{
		Debug.Log("Node for unlock not found :" + id.ToString());
		return;
	}
	if (Interface.CallHook("OnTechTreeNodeUnlock", this, byID, player) != null)
	{
		return;
	}
	using (PooledList<TechTreeData.NodeInstance> pooledList = Pool.Get<PooledList<TechTreeData.NodeInstance>>())
	{
//---

Released under the MIT License.