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OnPlayerUnvanished

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnPlayerUnvanished( BasePlayer basePlayer )
{
    Puts( "OnPlayerUnvanished works!" );
}
csharp
private void OnPlayerUnvanished(  )
{
    Puts( "OnPlayerUnvanished works!" );
}

Location

  • ConVar.Debugging::invis(ConsoleSystem.Arg arg)
  • ConVar.Debugging::invis(ConsoleSystem.Arg arg)
csharp
//---
			}
		}
		SimpleAIMemory.RemoveIgnorePlayer(basePlayer);
		BaseEntity.Query.Server.RemovePlayer(basePlayer);
		BaseEntity.Query.Server.AddPlayer(basePlayer);
		Interface.CallHook("OnPlayerUnvanished", basePlayer);
	}
	arg.ReplyWith("Invis: " + basePlayer.isInvisible);
	basePlayer.Command("debug.setinvis_ui", basePlayer.isInvisible);
}
csharp
//---
			}
		}
		SimpleAIMemory.RemoveIgnorePlayer(basePlayer);
		BaseEntity.Query.Server.RemovePlayer(basePlayer);
		BaseEntity.Query.Server.AddPlayer(basePlayer);
		Interface.CallHook("OnPlayerUnvanished", basePlayer);
	}
	arg.ReplyWith("Invis: " + basePlayer.isInvisible);
	basePlayer.Command("debug.setinvis_ui", basePlayer.isInvisible);
}

Released under the MIT License.