OnPlayerUnvanished
Usage
- No return behavior
Example Autogenerated
csharp
private void OnPlayerUnvanished( BasePlayer basePlayer )
{
Puts( "OnPlayerUnvanished works!" );
}Location
- ConVar.Debugging::invis(ConsoleSystem/Arg arg)
csharp
//---
}
Rust.Ai.SimpleAIMemory.RemoveIgnorePlayer(basePlayer);
BaseEntity.Query.Server.RemovePlayer(basePlayer);
BaseEntity.Query.Server.AddPlayer(basePlayer);
}
Interface.CallHook("OnPlayerUnvanished", basePlayer);
arg.ReplyWith("Invis: " + basePlayer.isInvisible.ToString());
basePlayer.Command("debug.setinvis_ui", new object[]
{
basePlayer.isInvisible
});
//---