OnPlayerUnvanished
Usage
- No return behavior
Example Autogenerated
csharp
private void OnPlayerUnvanished( BasePlayer basePlayer )
{
Puts( "OnPlayerUnvanished works!" );
}csharp
private void OnPlayerUnvanished( )
{
Puts( "OnPlayerUnvanished works!" );
}Location
- ConVar.Debugging::invis(ConsoleSystem.Arg arg)
- ConVar.Debugging::invis(ConsoleSystem.Arg arg)
csharp
//---
}
}
SimpleAIMemory.RemoveIgnorePlayer(basePlayer);
BaseEntity.Query.Server.RemovePlayer(basePlayer);
BaseEntity.Query.Server.AddPlayer(basePlayer);
Interface.CallHook("OnPlayerUnvanished", basePlayer);
}
arg.ReplyWith("Invis: " + basePlayer.isInvisible);
basePlayer.Command("debug.setinvis_ui", basePlayer.isInvisible);
}csharp
//---
}
}
SimpleAIMemory.RemoveIgnorePlayer(basePlayer);
BaseEntity.Query.Server.RemovePlayer(basePlayer);
BaseEntity.Query.Server.AddPlayer(basePlayer);
Interface.CallHook("OnPlayerUnvanished", basePlayer);
}
arg.ReplyWith("Invis: " + basePlayer.isInvisible);
basePlayer.Command("debug.setinvis_ui", basePlayer.isInvisible);
}