OnTurretClearList
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTurretClearList( AutoTurret instance, BasePlayer player )
{
Puts( "OnTurretClearList works!" );
return null;
}Location
- AutoTurret::ClearList(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
private void ClearList(RPCMessage rpc)
{
BasePlayer player = rpc.player;
if (!(player == null) && !booting && !IsOnline() && player.CanBuild() && Interface.CallHook("OnTurretClearList", this, rpc.player) == null)
{
authorizedPlayers.Clear();
authDirty = true;
Facepunch.Rust.Analytics.Azure.OnEntityAuthChanged(this, rpc.player, authorizedPlayers, "clear", rpc.player.userID);
UpdateMaxAuthCapacity();
//---