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OnTurretClearList

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnTurretClearList( AutoTurret instance, BasePlayer player )
{
    Puts( "OnTurretClearList works!" );
    return null;
}

Location

  • AutoTurret::ClearList(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server]
[RPC_Server.IsVisible(3f)]
private void ClearList(RPCMessage rpc)
{
	BasePlayer player = rpc.player;
	if (!(player == null) && !booting && !IsOnline() && player.CanBuild() && Interface.CallHook("OnTurretClearList", this, rpc.player) == null)
	{
		authorizedPlayers.Clear();
		authDirty = true;
		Facepunch.Rust.Analytics.Azure.OnEntityAuthChanged(this, rpc.player, authorizedPlayers, "clear", rpc.player.userID);
		UpdateMaxAuthCapacity();
//---

Released under the MIT License.