OnLockRemove
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnLockRemove( ModularCar carOccupant, BasePlayer player )
{
Puts( "OnLockRemove works!" );
return null;
}Location
- ModularCarGarage::RPC_RequestRemoveLock(BaseEntity.RPCMessage msg)
csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_RequestRemoveLock(RPCMessage msg)
{
if (HasOccupant && carOccupant.CarLock.HasALock && Interface.CallHook("OnLockRemove", carOccupant, msg.player) == null)
{
carOccupant.CarLock.RemoveLock();
Effect.server.Run(addRemoveLockEffect.resourcePath, this, 0u, Vector3.zero, Vector3.zero);
}
}