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OnPlayerActiveShieldDrop

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnPlayerActiveShieldDrop( BasePlayer player, Shield shield )
{
    Puts( "OnPlayerActiveShieldDrop works!" );
}

Location

  • PlayerBelt::DropActive(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity)
csharp
public void DropActive(Vector3 position, Vector3 velocity)
{
	Shield shield;
	if (this.player.GetActiveShield(out shield))
	{
		if (Interface.CallHook("OnPlayerActiveShieldDrop", this.player, shield) != null)
		{
			return;
		}
		DroppedItem droppedItem = shield.GetItem().Drop(position, velocity, default(Quaternion)) as DroppedItem;
		if (droppedItem != null)
//---

Released under the MIT License.