OnPlayerActiveShieldDrop
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnPlayerActiveShieldDrop( BasePlayer player, Shield shield )
{
Puts( "OnPlayerActiveShieldDrop works!" );
}
Location
- PlayerBelt::DropActive(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity)
csharp
public void DropActive(Vector3 position, Vector3 velocity)
{
Shield shield;
if (this.player.GetActiveShield(out shield))
{
if (Interface.CallHook("OnPlayerActiveShieldDrop", this.player, shield) != null)
{
return;
}
DroppedItem droppedItem = shield.GetItem().Drop(position, velocity, default(Quaternion)) as DroppedItem;
if (droppedItem != null)
//---