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OnPlayerActiveShieldDrop

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnPlayerActiveShieldDrop( BasePlayer player, Shield shield )
{
    Puts( "OnPlayerActiveShieldDrop works!" );
    return null;
}

Location

  • PlayerBelt::DropActive(UnityEngine.Vector3 position, UnityEngine.Vector3 velocity)
csharp
public void DropActive(Vector3 position, Vector3 velocity)
{
	if (player.TryGetActiveShield(out var foundShield))
	{
		if (Interface.CallHook("OnPlayerActiveShieldDrop", player, foundShield) != null)
		{
			return;
		}
		DroppedItem droppedItem = foundShield.GetItem().Drop(position, velocity) as DroppedItem;
		if (droppedItem != null)
//---

Released under the MIT License.