OnMeleeAttack
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnMeleeAttack( BasePlayer player, HitInfo hitInfo )
{
Puts( "OnMeleeAttack works!" );
}
Location
- BaseMelee::PlayerAttack(BaseEntity/RPCMessage msg)
csharp
//---
hitInfo.Initiator = player;
hitInfo.Weapon = this;
hitInfo.WeaponPrefab = this;
hitInfo.Predicted = msg.connection;
hitInfo.damageProperties = this.damageProperties;
if (Interface.CallHook("OnMeleeAttack", player, hitInfo) != null)
{
return;
}
if (hitInfo.IsNaNOrInfinity())
{
//---