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OnEntityVisibilityCheck

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnEntityVisibilityCheck( BaseEntity ent, BasePlayer player, uint id, string debugName, float maximumDistance )
{
    Puts( "OnEntityVisibilityCheck works!" );
}

Location

  • BaseEntity/RPC_Server/IsVisible::Test(uint id, string debugName, BaseEntity ent, BasePlayer player, float maximumDistance)
csharp
//---
{
	if (ent == null || player == null)
	{
		return false;
	}
	object returnvar = Interface.CallHook("OnEntityVisibilityCheck", ent, player, id, debugName, maximumDistance);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	return GamePhysics.LineOfSight(player.eyes.center, player.eyes.position, 1218519041, null) && (ent.IsVisible(player.eyes.HeadRay(), 1218519041, maximumDistance) || ent.IsVisible(player.eyes.position, maximumDistance));
//---

Released under the MIT License.