OnEntityVisibilityCheck
Usage
- Return a bool value to override default behavior
Example Autogenerated
csharp
private bool? OnEntityVisibilityCheck( BaseEntity ent, BasePlayer player, uint id, string debugName, float maximumDistance )
{
Puts( "OnEntityVisibilityCheck works!" );
return null;
}Location
- BaseEntity/RPC_Server/IsVisible::Test(uint id, string debugName, BaseEntity ent, BasePlayer player, float maximumDistance)
csharp
//---
{
if (ent == null || player == null)
{
return false;
}
object obj = Interface.CallHook("OnEntityVisibilityCheck", ent, player, id, debugName, maximumDistance);
if (obj is bool)
{
return (bool)obj;
}
if (GamePhysics.LineOfSight(player.eyes.center, player.eyes.position, 1218519041))
//---