OnInventoryAmmoFind
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnInventoryAmmoFind( PlayerInventory instance, List`1 list, AmmoTypes ammoType )
{
Puts( "OnInventoryAmmoFind works!" );
}
Location
- PlayerInventory::FindAmmo(System.Collections.Generic.List`1<Item> list, Rust.AmmoTypes ammoType)
csharp
public void FindAmmo(List<Item> list, AmmoTypes ammoType)
{
if (Interface.CallHook("OnInventoryAmmoFind", this, list, ammoType) != null)
{
return;
}
ItemContainer expr_1C = this.containerMain;
if (expr_1C != null)
//---