OnRackedWeaponTake
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnRackedWeaponTake( Item slot, BasePlayer player, WeaponRack instance )
{
Puts( "OnRackedWeaponTake works!" );
}
Location
- WeaponRack::GivePlayerWeapon(BasePlayer player, int mountSlotIndex, int playerBeltIndex, bool tryHold, bool sendUpdate)
csharp
//---
Item slot = base.inventory.GetSlot(weaponAtIndex.InventoryIndex);
if (slot == null)
{
return;
}
if (Interface.CallHook("OnRackedWeaponTake", slot, player, this) != null)
{
return;
}
this.ClearSlot(weaponAtIndex);
if (slot.MoveToContainer(player.inventory.containerBelt, playerBeltIndex, true, false, null, true))
//---