OnTurretAssigned
Usage
- No return behavior
Example Autogenerated
csharp
private void OnTurretAssigned( AutoTurret instance, ulong num, BasePlayer player )
{
Puts( "OnTurretAssigned works!" );
}
Location
- AutoTurret::AssignToFriend(BaseEntity/RPCMessage msg)
csharp
//---
}
Facepunch.Rust.Analytics.Azure.OnEntityAuthChanged(this, arg_CC_1, arg_C1_0.Select(arg_C1_1), "added", num);
this.authorizedPlayers.Add(playerNameID);
this.UpdateMaxAuthCapacity();
base.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
Interface.CallHook("OnTurretAssigned", this, num, msg.player);
}