OnTurretAssigned
Usage
- No return behavior
Example Autogenerated
csharp
private void OnTurretAssigned( AutoTurret instance, ulong num, BasePlayer player )
{
Puts( "OnTurretAssigned works!" );
}Location
- AutoTurret::AssignToFriend(BaseEntity.RPCMessage msg)
csharp
//---
{
Facepunch.Rust.Analytics.Azure.OnEntityAuthChanged(this, msg.player, authorizedPlayers, "added", num);
authorizedPlayers.Add(num);
UpdateMaxAuthCapacity();
SendNetworkUpdate();
Interface.CallHook("OnTurretAssigned", this, num, msg.player);
}
}
}