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OnProjectileRicochet

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnProjectileRicochet( BasePlayer instance, PlayerProjectileRicochet playerProjectileRicochet )
{
    Puts( "OnProjectileRicochet works!" );
}

Location

  • BasePlayer::OnProjectileRicochet(BaseEntity/RPCMessage msg)
csharp
//---
	{
		AntiHack.Log(this, AntiHackType.ProjectileHack, "Lifetime is zero (" + playerProjectileRicochet.projectileID.ToString() + ")", true);
		playerProjectileRicochet.ResetToPool();
		return;
	}
	if (Interface.CallHook("OnProjectileRicochet", this, playerProjectileRicochet) != null)
	{
		return;
	}
	firedProjectile.ricochets++;
	this.firedProjectiles[playerProjectileRicochet.projectileID] = firedProjectile;
//---

Released under the MIT License.