Skip to content

OnProjectileRicochet

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnProjectileRicochet( BasePlayer instance, PlayerProjectileRicochet playerProjectileRicochet )
{
    Puts( "OnProjectileRicochet works!" );
}

Location

  • BasePlayer::OnProjectileRicochet(BaseEntity/RPCMessage msg)
csharp
//---
			{
				AntiHack.Log(this, AntiHackType.ProjectileHack, "Lifetime is zero (" + playerProjectileRicochet.projectileID.ToString() + ")", true);
			}
			else
			{
				if (Interface.CallHook("OnProjectileRicochet", this, playerProjectileRicochet) != null)
				{
					return;
				}
				firedProjectile.ricochets++;
				this.firedProjectiles[playerProjectileRicochet.projectileID] = firedProjectile;
//---

Released under the MIT License.