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OnProjectileRicochet

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnProjectileRicochet( BasePlayer instance, PlayerProjectileRicochet playerProjectileRicochet )
{
    Puts( "OnProjectileRicochet works!" );
    return null;
}

Location

  • BasePlayer::OnProjectileRicochet(BaseEntity/RPCMessage msg)
csharp
//---
			{
				AntiHack.Log(this, AntiHackType.ProjectileHack, string.Format("Lifetime is zero ({0})", playerProjectileRicochet.projectileID), true);
			}
			else
			{
				if (Interface.CallHook("OnProjectileRicochet", this, playerProjectileRicochet) != null)
				{
					return;
				}
				firedProjectile.ricochets++;
				this.firedProjectiles[playerProjectileRicochet.projectileID] = firedProjectile;
//---

Released under the MIT License.