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OnSiegeWeaponDoorClose

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnSiegeWeaponDoorClose( BatteringRam instance, BasePlayer player )
{
    Puts( "OnSiegeWeaponDoorClose works!" );
    return null;
}

Location

  • BatteringRam::RPC_CloseDoor(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server.MaxDistance(3f)]
[RPC_Server.CallsPerSecond(2uL)]
[RPC_Server]
protected void RPC_CloseDoor(RPCMessage rpc)
{
	if (rpc.player.CanInteract(usableWhileCrawling: true) && CanCloseDoor() && Interface.CallHook("OnSiegeWeaponDoorClose", this, rpc.player) == null)
	{
		CloseDoor();
	}
}

Released under the MIT License.