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OnSiegeWeaponDoorClose

Usage

  • Return a non-null value or bool to override default behavior

Example Autogenerated

csharp
private void OnSiegeWeaponDoorClose( BatteringRam instance, BasePlayer player )
{
    Puts( "OnSiegeWeaponDoorClose works!" );
}

Location

  • BatteringRam::RPC_CloseDoor(BaseEntity/RPCMessage rpc)
csharp
//---
	}
	if (!this.CanCloseDoor())
	{
		return;
	}
	if (Interface.CallHook("OnSiegeWeaponDoorClose", this, rpc.player) != null)
	{
		return;
	}
	this.CloseDoor();
}

Released under the MIT License.