OnInventoryAmmoItemFind
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnInventoryAmmoItemFind( PlayerInventory inventory, ItemDefinition fuelType )
{
Puts( "OnInventoryAmmoItemFind works!" );
}
csharp
private void OnInventoryAmmoItemFind( PlayerInventory instance, AmmoTypes ammoType )
{
Puts( "OnInventoryAmmoItemFind works!" );
}
Location
- Chainsaw::GetAmmo()
- FlameThrower::GetAmmo()
- PlayerInventory::FindAmmo(Rust.AmmoTypes ammoType)
csharp
//---
BasePlayer ownerPlayer = base.GetOwnerPlayer();
if (!ownerPlayer)
{
return null;
}
object returnvar = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, this.fuelType);
if (returnvar is Item)
{
return (Item)returnvar;
}
return ownerPlayer.inventory.FindItemByItemName(this.fuelType.shortname);
//---
csharp
//---
BasePlayer ownerPlayer = base.GetOwnerPlayer();
if (!ownerPlayer)
{
return null;
}
object returnvar = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, this.fuelType);
if (returnvar is Item)
{
return (Item)returnvar;
}
return ownerPlayer.inventory.FindItemByItemName(this.fuelType.shortname);
//---
csharp
public Item FindAmmo(AmmoTypes ammoType)
{
object returnvar = Interface.CallHook("OnInventoryAmmoItemFind", this, ammoType);
if (returnvar is Item)
{
return (Item)returnvar;
}
ItemContainer expr_28 = this.containerMain;
//---