OnInventoryAmmoItemFind
Usage
- Return a Item value to override default behavior
Example Autogenerated
csharp
private Item? OnInventoryAmmoItemFind( PlayerInventory inventory, ItemDefinition fuelType )
{
Puts( "OnInventoryAmmoItemFind works!" );
return null;
}csharp
private Item? OnInventoryAmmoItemFind( PlayerInventory instance, Rust.AmmoTypes ammoType )
{
Puts( "OnInventoryAmmoItemFind works!" );
return null;
}Location
- Chainsaw::GetAmmo()
- FlameThrower::GetAmmo()
- PlayerInventory::FindAmmo(Rust.AmmoTypes ammoType)
csharp
//---
BasePlayer ownerPlayer = GetOwnerPlayer();
if (!ownerPlayer)
{
return null;
}
object obj = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, fuelType);
if (obj is Item)
{
return (Item)obj;
}
return ownerPlayer.inventory.FindItemByItemName(fuelType.shortname);
//---csharp
//---
BasePlayer ownerPlayer = GetOwnerPlayer();
if (!ownerPlayer)
{
return null;
}
object obj = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, fuelType);
if (obj is Item)
{
return (Item)obj;
}
return ownerPlayer.inventory.FindItemByItemName(fuelType.shortname);
//---csharp
public Item FindAmmo(AmmoTypes ammoType)
{
object obj = Interface.CallHook("OnInventoryAmmoItemFind", this, ammoType);
if (obj is Item)
{
return (Item)obj;
}
Item item = containerMain?.FindAmmo(ammoType);
//---