Skip to content

OnInventoryAmmoItemFind

Usage

  • Return a Item value to override default behavior

Example Autogenerated

csharp
private Item? OnInventoryAmmoItemFind( PlayerInventory inventory, ItemDefinition fuelType )
{
    Puts( "OnInventoryAmmoItemFind works!" );
    return null;
}
csharp
private Item? OnInventoryAmmoItemFind( PlayerInventory instance, Rust.AmmoTypes ammoType )
{
    Puts( "OnInventoryAmmoItemFind works!" );
    return null;
}

Location

  • Chainsaw::GetAmmo()
  • FlameThrower::GetAmmo()
  • PlayerInventory::FindAmmo(Rust.AmmoTypes ammoType)
csharp
//---
	BasePlayer ownerPlayer = GetOwnerPlayer();
	if (!ownerPlayer)
	{
		return null;
	}
	object obj = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, fuelType);
	if (obj is Item)
	{
		return (Item)obj;
	}
	return ownerPlayer.inventory.FindItemByItemName(fuelType.shortname);
//---
csharp
//---
	BasePlayer ownerPlayer = GetOwnerPlayer();
	if (!ownerPlayer)
	{
		return null;
	}
	object obj = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, fuelType);
	if (obj is Item)
	{
		return (Item)obj;
	}
	return ownerPlayer.inventory.FindItemByItemName(fuelType.shortname);
//---
csharp
public Item FindAmmo(AmmoTypes ammoType)
{
	object obj = Interface.CallHook("OnInventoryAmmoItemFind", this, ammoType);
	if (obj is Item)
	{
		return (Item)obj;
	}
	Item item = containerMain?.FindAmmo(ammoType);
//---

Released under the MIT License.