OnFireworkDesignChange
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnFireworkDesignChange( PatternFirework instance, Design design, BasePlayer player )
{
Puts( "OnFireworkDesignChange works!" );
}
Location
- PatternFirework::ServerSetFireworkDesign(BaseEntity/RPCMessage rpc)
csharp
//---
if (!this.PlayerCanModify(rpc.player))
{
return;
}
ProtoBuf.PatternFirework.Design design = ProtoBuf.PatternFirework.Design.Deserialize(rpc.read);
if (Interface.CallHook("OnFireworkDesignChange", this, design, rpc.player) != null)
{
return;
}
if (((design != null) ? design.stars : null) != null)
{
//---