OnWeaponModChange
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnWeaponModChange( BaseProjectile instance, BasePlayer GetOwnerPlayer() )
{
Puts( "OnWeaponModChange works!" );
}
Location
- BaseProjectile::DelayedModsChanged()
csharp
public void DelayedModsChanged()
{
if (Interface.CallHook("OnWeaponModChange", this, this.GetOwnerPlayer()) != null)
{
return;
}
Func<ProjectileWeaponMod, ProjectileWeaponMod.Modifier> arg_59_1;
if ((arg_59_1 = BaseProjectile.<>c.<>9__95_0) == null)
//---