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OnWeaponModChange

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnWeaponModChange( BaseProjectile instance, BasePlayer GetOwnerPlayer() )
{
    Puts( "OnWeaponModChange works!" );
    return null;
}

Location

  • BaseProjectile::DelayedModsChanged()
csharp
public void DelayedModsChanged()
{
	if (Interface.CallHook("OnWeaponModChange", this, this.GetOwnerPlayer()) != null)
	{
		return;
	}
	int num = Mathf.CeilToInt(ProjectileWeaponMod.Mult(this, ProjectileWeaponMod.SelectMagCap, ProjectileWeaponMod.SelectScalar, false) * (float)this.primaryMagazine.definition.builtInSize);
	if (num == this.primaryMagazine.capacity)
//---

Released under the MIT License.