OnRackedWeaponUnload
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnRackedWeaponUnload( Item slot, BasePlayer player, WeaponRack instance )
{
Puts( "OnRackedWeaponUnload works!" );
}
Location
- WeaponRack::UnloadWeapon(BasePlayer player, int mountSlotIndex)
csharp
//---
Item slot = base.inventory.GetSlot(weaponAtIndex.InventoryIndex);
if (slot == null)
{
return;
}
if (Interface.CallHook("OnRackedWeaponUnload", slot, player, this) != null)
{
return;
}
BaseEntity heldEntity = slot.GetHeldEntity();
if (heldEntity == null)
//---