OnExplosiveDud
Usage
- No return behavior
Example Autogenerated
csharp
private void OnExplosiveDud( )
{
Puts( "OnExplosiveDud works!" );
}
Location
- DudTimedExplosive::Explode()
csharp
//---
if (this.creatorEntity != null && this.creatorEntity.IsNpc)
{
base.Explode();
return;
}
if (UnityEngine.Random.Range(0f, 1f) < this.dudChance && Interface.CallHook("OnExplosiveDud", this) == null)
{
this.BecomeDud();
return;
}
base.Explode();
//---