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OnDispenserGather

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnDispenserGather( ResourceDispenser instance, BasePlayer entity, Item item )
{
    Puts( "OnDispenserGather works!" );
}

Location

  • ResourceDispenser::GiveResourceFromItem(BasePlayer entity, ItemAmount itemAmt, float gatherDamage, float destroyFraction, AttackEntity attackWeapon)
csharp
//---
	if (num3 >= 1f)
	{
		int num6 = this.CalculateGatherBonus(entity, itemAmt, num3);
		int iAmount = Mathf.FloorToInt(num3) + num6;
		Item item = ItemManager.CreateByItemID(itemAmt.itemid, iAmount, 0uL);
		if (Interface.CallHook("OnDispenserGather", this, entity, item) != null)
		{
			return;
		}
		if (item == null)
		{
//---

Released under the MIT License.