Skip to content

OnTrapDisarm

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private void OnTrapDisarm( Landmine instance, BasePlayer player )
{
    Puts( "OnTrapDisarm works!" );
}

Location

  • Landmine::RPC_Disarm(BaseEntity/RPCMessage rpc)
csharp
//---
	}
	if (!this.Armed())
	{
		return;
	}
	if (Interface.CallHook("OnTrapDisarm", this, rpc.player) != null)
	{
		return;
	}
	base.SetFlag(BaseEntity.Flags.On, false, false, true);
	if (UnityEngine.Random.Range(0, 100) < 15)
//---

Released under the MIT License.