OnTrapDisarm
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnTrapDisarm( Landmine instance, BasePlayer player )
{
Puts( "OnTrapDisarm works!" );
return null;
}Location
- Landmine::RPC_Disarm(BaseEntity.RPCMessage rpc)
csharp
private void RPC_Disarm(RPCMessage rpc)
{
if ((ulong)rpc.player.userID == triggerPlayerID || !Armed() || Interface.CallHook("OnTrapDisarm", this, rpc.player) != null || !Triggered())
{
return;
}
if (UnityEngine.Random.Range(0, 100) < 15)
{
//---