OnSendModelState
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnSendModelState( BasePlayer instance )
{
Puts( "OnSendModelState works!" );
return null;
}Location
- BasePlayer::SendModelState(bool force)
csharp
//---
}
else
{
modelState.CopyTo(lastModelState);
}
if (!base.limitNetworking && Interface.CallHook("OnSendModelState", this) == null)
{
ClientRPC(RpcTarget.NetworkGroup("OnModelState"), modelState);
}
}
}