OnDispenserBonus
Usage
- Return type Item to prevent default behavior
Example Autogenerated
csharp
private Item? OnDispenserBonus( ResourceDispenser instance, BasePlayer player, Item item2 )
{
Puts( "OnDispenserBonus works!" );
return null;
}Location
- ResourceDispenser::AssignFinishBonus(BasePlayer player, float fraction, AttackEntity weapon)
csharp
//---
int num = Mathf.CeilToInt((float)(int)finishBonu.amount * Mathf.Clamp01(fraction));
int num2 = CalculateGatherBonus(player, finishBonu, num);
Item item = ItemManager.Create(finishBonu.itemDef, num + num2, 0uL);
if (item != null)
{
object obj = Interface.CallHook("OnDispenserBonus", this, player, item);
if (obj is Item)
{
item = (Item)obj;
}
ApplyItemOwnership(player, item);
//---