OnDispenserBonus
Usage
- Return TYPE to prevent default behavior
Example Autogenerated
csharp
private void OnDispenserBonus( ResourceDispenser instance, BasePlayer player, Item item )
{
Puts( "OnDispenserBonus works!" );
}
Location
- ResourceDispenser::AssignFinishBonus(BasePlayer player, float fraction, AttackEntity weapon)
csharp
//---
int num = Mathf.CeilToInt((float)((int)current.amount) * Mathf.Clamp01(fraction));
int num2 = this.CalculateGatherBonus(player, current, (float)num);
Item item = ItemManager.Create(current.itemDef, num + num2, 0uL, true);
if (item != null)
{
object returnvar = Interface.CallHook("OnDispenserBonus", this, player, item);
if (returnvar is Item)
{
item = (Item)returnvar;
}
Facepunch.Rust.Analytics.Azure.OnGatherItem(item.info.shortname, item.amount, base.baseEntity, player, weapon);
//---