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OnLiftUse

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnLiftUse( Lift instance, BasePlayer player )
{
    Puts( "OnLiftUse works!" );
    return null;
}
csharp
private object OnLiftUse( ProceduralLift instance, BasePlayer player )
{
    Puts( "OnLiftUse works!" );
    return null;
}

Location

  • Lift::RPC_UseLift(BaseEntity.RPCMessage rpc)
  • ProceduralLift::RPC_UseLift(BaseEntity.RPCMessage rpc)
csharp
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void RPC_UseLift(RPCMessage rpc)
{
	if (rpc.player.CanInteract() && Interface.CallHook("OnLiftUse", this, rpc.player) == null)
	{
		MoveUp();
	}
}
csharp
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void RPC_UseLift(RPCMessage rpc)
{
	if (rpc.player.CanInteract() && Interface.CallHook("OnLiftUse", this, rpc.player) == null && !IsBusy())
	{
		MoveToFloor((floorIndex + 1) % stops.Length);
	}
}

Released under the MIT License.