OnExplosiveThrown
Usage
- No return behavior
Example Autogenerated
csharp
private void OnExplosiveThrown( BasePlayer player, BaseEntity baseEntity, ThrownWeapon instance )
{
Puts( "OnExplosiveThrown works!" );
}
Location
- ThrownWeapon::DoThrow(BaseEntity/RPCMessage msg)
csharp
//---
baseEntity.SetAngularVelocity(new Vector3(UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f), UnityEngine.Random.Range(-1f, 1f)) * this.tumbleVelocity);
}
baseEntity.Spawn();
this.SetUpThrownWeapon(baseEntity);
base.StartAttackCooldown(this.repeatDelay);
Interface.CallHook("OnExplosiveThrown", msg.player, baseEntity, this);
base.UseItemAmount(1);
}