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OnPlayerRecover

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnPlayerRecover( BasePlayer instance )
{
    Puts( "OnPlayerRecover works!" );
    return null;
}

Location

  • BasePlayer::RecoverFromWounded()
csharp
private void RecoverFromWounded()
{
	if (Interface.CallHook("OnPlayerRecover", this) == null)
	{
		if (IsCrawling())
		{
			base.health = UnityEngine.Random.Range(2f, 6f) + healingWhileCrawling;
		}
//---

Released under the MIT License.