OnPlayerRecover
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnPlayerRecover( BasePlayer instance )
{
Puts( "OnPlayerRecover works!" );
return null;
}Location
- BasePlayer::RecoverFromWounded()
csharp
private void RecoverFromWounded()
{
if (Interface.CallHook("OnPlayerRecover", this) == null)
{
if (IsCrawling())
{
base.health = UnityEngine.Random.Range(2f, 6f) + healingWhileCrawling;
}
//---