OnItemCraft
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnItemCraft( IndustrialCrafter instance, ItemBlueprint blueprint )
{
Puts( "OnItemCraft works!" );
}
Location
- IndustrialCrafter::RunJob()
csharp
//---
{
Item targetBlueprint = this.GetTargetBlueprint(i);
if (targetBlueprint != null && !(this.GetWorkbench() == null) && this.GetWorkbench().Workbenchlevel >= targetBlueprint.blueprintTargetDef.Blueprint.workbenchLevelRequired)
{
ItemBlueprint blueprint = targetBlueprint.blueprintTargetDef.Blueprint;
if (Interface.CallHook("OnItemCraft", this, blueprint) != null)
{
return;
}
bool flag = true;
foreach (ItemAmount current in blueprint.ingredients)
//---