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OnBoomboxToggle

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnBoomboxToggle( BoomBox instance, BasePlayer player, bool flag )
{
    Puts( "OnBoomboxToggle works!" );
    return null;
}

Location

  • BoomBox::ServerTogglePlay(BaseEntity.RPCMessage msg, bool bypassPower)
csharp
//---
	{
		return;
	}
	BasePlayer player = msg.player;
	bool flag = msg.read.ReadByte() == 1;
	if (Interface.CallHook("OnBoomboxToggle", this, msg.player, flag) == null)
	{
		if (flag && player != null && player.IsConnected && !player.IsNpc && !player.IsBot && base.baseEntity is DeployableBoomBox deployableBoomBox)
		{
			BaseMission.MissionEventPayload payload = new BaseMission.MissionEventPayload
			{
//---

Released under the MIT License.