OnBoomboxToggle
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnBoomboxToggle( BoomBox instance, BasePlayer player, bool flag )
{
Puts( "OnBoomboxToggle works!" );
return null;
}Location
- BoomBox::ServerTogglePlay(BaseEntity.RPCMessage msg, bool bypassPower)
csharp
//---
{
return;
}
BasePlayer player = msg.player;
bool flag = msg.read.ReadByte() == 1;
if (Interface.CallHook("OnBoomboxToggle", this, msg.player, flag) == null)
{
if (flag && player != null && player.IsConnected && !player.IsNpc && !player.IsBot && base.baseEntity is DeployableBoomBox deployableBoomBox)
{
BaseMission.MissionEventPayload payload = new BaseMission.MissionEventPayload
{
//---