OnCrateSpawned
Usage
- No return behavior
Example Autogenerated
csharp
private void OnCrateSpawned( BradleyAPC instance, BaseEntity baseEntity )
{
Puts( "OnCrateSpawned works!" );
}csharp
private void OnCrateSpawned( PatrolHelicopter instance, BaseEntity baseEntity )
{
Puts( "OnCrateSpawned works!" );
}Location
- BradleyAPC::OnDied(HitInfo info)
- PatrolHelicopter::OnDied(HitInfo info)
csharp
//---
baseEntity2.SendMessage("SetLockingEnt", fireBall.gameObject, SendMessageOptions.DontRequireReceiver);
foreach (ServerGib item2 in list)
{
Physics.IgnoreCollision(component2, item2.GetCollider(), ignore: true);
}
Interface.CallHook("OnCrateSpawned", this, baseEntity2);
}
KillSpawnedScientists();
if (info != null && info.InitiatorPlayer != null && info.InitiatorPlayer.serverClan != null)
{
info.InitiatorPlayer.AddClanScore(ClanScoreEventType.DestroyedBradley);
//---csharp
//---
baseEntity2.SendMessage("SetLockingEnt", fireBall.gameObject, SendMessageOptions.DontRequireReceiver);
foreach (ServerGib item2 in list)
{
Physics.IgnoreCollision(component2, item2.GetCollider(), ignore: true);
}
Interface.CallHook("OnCrateSpawned", this, baseEntity2);
}
base.OnDied(info);
}