OnCrateSpawned
Usage
- No return behavior
Example Autogenerated
csharp
private void OnCrateSpawned( BradleyAPC instance, BaseEntity baseEntity2 )
{
Puts( "OnCrateSpawned works!" );
}
csharp
private void OnCrateSpawned( PatrolHelicopter instance, BaseEntity baseEntity2 )
{
Puts( "OnCrateSpawned works!" );
}
Location
- BradleyAPC::OnDied(HitInfo info)
- PatrolHelicopter::OnDied(HitInfo info)
csharp
//---
baseEntity2.SendMessage("SetLockingEnt", fireBall.gameObject, SendMessageOptions.DontRequireReceiver);
foreach (ServerGib current2 in list)
{
Physics.IgnoreCollision(component2, current2.GetCollider(), true);
}
Interface.CallHook("OnCrateSpawned", this, baseEntity2);
}
this.KillSpawnedScientists();
if (info != null && info.InitiatorPlayer != null && info.InitiatorPlayer.serverClan != null)
{
info.InitiatorPlayer.AddClanScore(ClanScoreEventType.DestroyedBradley, 1, null, null, null, null);
//---
csharp
//---
baseEntity2.SendMessage("SetLockingEnt", fireBall.gameObject, SendMessageOptions.DontRequireReceiver);
foreach (ServerGib current2 in list)
{
Physics.IgnoreCollision(component2, current2.GetCollider(), true);
}
Interface.CallHook("OnCrateSpawned", this, baseEntity2);
}
base.OnDied(info);
}