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OnEntityLoaded

Called after a network object is loaded from a save (including trees)
No return behavior

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnEntityLoaded( BaseNetworkable instance, BaseNetworkable.LoadInfo info )
{
    Puts( "OnEntityLoaded works!" );
}

Location

  • BaseNetworkable::Load(BaseNetworkable.LoadInfo info)
csharp
public virtual void Load(LoadInfo info)
{
	if (info.msg.baseNetworkable != null)
	{
		LoadInfo loadInfo = info;
		Interface.CallHook("OnEntityLoaded", this, info);
		ProtoBuf.BaseNetworkable baseNetworkable = loadInfo.msg.baseNetworkable;
		if (prefabID != baseNetworkable.prefabID)
		{
			Debug.LogError("Prefab IDs don't match! " + prefabID + "/" + baseNetworkable.prefabID + " -> " + base.gameObject, base.gameObject);
		}
//---

Released under the MIT License.