OnEntityLoaded
Called after a network object is loaded from a save (including trees)
No return behavior
Usage
- No return behavior
Example Autogenerated
csharp
private void OnEntityLoaded( BaseNetworkable instance, BaseNetworkable.LoadInfo info )
{
Puts( "OnEntityLoaded works!" );
}Location
- BaseNetworkable::Load(BaseNetworkable.LoadInfo info)
csharp
public virtual void Load(LoadInfo info)
{
if (info.msg.baseNetworkable != null)
{
LoadInfo loadInfo = info;
Interface.CallHook("OnEntityLoaded", this, info);
ProtoBuf.BaseNetworkable baseNetworkable = loadInfo.msg.baseNetworkable;
if (prefabID != baseNetworkable.prefabID)
{
Debug.LogError("Prefab IDs don't match! " + prefabID + "/" + baseNetworkable.prefabID + " -> " + base.gameObject, base.gameObject);
}
//---