OnEntityLoaded
Called after a network object is loaded from a save (including trees) No return behavior
Usage
- No return behavior
Example Autogenerated
csharp
private void OnEntityLoaded( BaseNetworkable instance, LoadInfo info )
{
Puts( "OnEntityLoaded works!" );
}
Location
- BaseNetworkable::Load(BaseNetworkable/LoadInfo info)
csharp
//---
{
if (info.msg.baseNetworkable == null)
{
return;
}
Interface.CallHook("OnEntityLoaded", this, info);
ProtoBuf.BaseNetworkable baseNetworkable = info.msg.baseNetworkable;
if (this.prefabID != baseNetworkable.prefabID)
{
string[] expr_40 = new string[6];
expr_40[0] = "Prefab IDs don't match! ";
//---