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OnPlayerRespawned

Usage

  • No return behavior

Example Autogenerated

csharp
private void OnPlayerRespawned( BasePlayer instance )
{
    Puts( "OnPlayerRespawned works!" );
}

Location

  • BasePlayer::RespawnAt(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, BaseEntity spawnPointEntity)
csharp
//---
	}
	if (this.IsConnected)
	{
		EACServer.OnStartLoading(this.net.connection);
	}
	Interface.CallHook("OnPlayerRespawned", this);
	this.ProcessMissionEvent(BaseMission.MissionEventType.RESPAWN, 0, 0f);
}

Released under the MIT License.