OnPlayerRespawned
Usage
- No return behavior
Example Autogenerated
csharp
private void OnPlayerRespawned( BasePlayer instance )
{
Puts( "OnPlayerRespawned works!" );
}
Location
- BasePlayer::RespawnAt(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, BaseEntity spawnPointEntity)
csharp
//---
}
if (this.IsConnected)
{
EACServer.OnStartLoading(this.net.connection);
}
Interface.CallHook("OnPlayerRespawned", this);
this.ProcessMissionEvent(BaseMission.MissionEventType.RESPAWN, 0, 0f);
}