OnPlayerRespawned
Usage
- No return behavior
Example Autogenerated
csharp
private void OnPlayerRespawned( BasePlayer instance )
{
Puts( "OnPlayerRespawned works!" );
}Location
- BasePlayer::RespawnAt(UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, BaseEntity spawnPointEntity)
csharp
//---
}
if (IsConnected)
{
EACServer.OnStartLoading(net.connection);
}
Interface.CallHook("OnPlayerRespawned", this);
ProcessMissionEvent(BaseMission.MissionEventType.RESPAWN, 0, 0f);
PlayerInjureState = GetInjureState();
}