OnItemAction
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private void OnItemAction( Item item, string text, BasePlayer player )
{
Puts( "OnItemAction works!" );
}
Location
- PlayerInventory::ItemCmd(BaseEntity/RPCMessage msg)
csharp
//---
Item item = this.FindItemByUID(id);
if (item == null)
{
return;
}
if (Interface.CallHook("OnItemAction", item, text, msg.player) != null)
{
return;
}
BaseEntity entityOwner = item.GetEntityOwner();
if (entityOwner != null && entityOwner == msg.player && msg.player.IsRestrainedOrSurrendering)
//---