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OnItemAction

Usage

  • Return a non-null value to override default behavior

Example Autogenerated

csharp
private object OnItemAction( Item item, string text, BasePlayer player )
{
    Puts( "OnItemAction works!" );
    return null;
}

Location

  • PlayerInventory::ItemCmd(BaseEntity.RPCMessage msg)
csharp
//---
		return;
	}
	ItemId id = msg.read.ItemID();
	string text = msg.read.String();
	Item item = FindItemByUID(id);
	if (item == null || Interface.CallHook("OnItemAction", item, text, msg.player) != null)
	{
		return;
	}
	BaseEntity entityOwner = item.GetEntityOwner();
	if ((entityOwner != null && entityOwner == msg.player && msg.player.IsRestrainedOrSurrendering) || item.IsLocked() || (item.parent != null && item.parent.IsLocked()) || !CanMoveItemsFrom(item.GetEntityOwner(), item).allowed)
//---

Released under the MIT License.