OnItemAction
Usage
- Return a non-null value to override default behavior
Example Autogenerated
csharp
private object OnItemAction( Item item, string text, BasePlayer player )
{
Puts( "OnItemAction works!" );
return null;
}Location
- PlayerInventory::ItemCmd(BaseEntity.RPCMessage msg)
csharp
//---
return;
}
ItemId id = msg.read.ItemID();
string text = msg.read.String();
Item item = FindItemByUID(id);
if (item == null || Interface.CallHook("OnItemAction", item, text, msg.player) != null)
{
return;
}
BaseEntity entityOwner = item.GetEntityOwner();
if ((entityOwner != null && entityOwner == msg.player && msg.player.IsRestrainedOrSurrendering) || item.IsLocked() || (item.parent != null && item.parent.IsLocked()) || !CanMoveItemsFrom(item.GetEntityOwner(), item).allowed)
//---